Last updated by Caitlin Gaspar on Fri, 08/02/2019 - 1:37pm
Commit to inspire, educate, and engage curious minds through SCIENCE!
About the InternshipDuties:
• Create a museum/school collaboration to develop training and activities that make use of the ASC’s maker space, CREATE.
• Collaboratively develop and implement a 14-week sequence of exercises and activities offering youth opportunities to invent, design, and fabricate materials for actual use in the Science Center or Community at large
• Mentor Teens in workforce development workshops
• Assist in providing programming ideas and implementation of teen monthly social events
• Work directly with teens to solve real world problems by creative prototyping
• Work directly with Museum staff on generating community interest teen programs
• Work with CREATE and Arizona Science Center Staff on promoting existing teen programs, teen engagement events and teen workshops.
Mentors will be working with teens ranging in age from 13-17 from a variety of socio-economic backgrounds. CREATE and Arizona Science Center bring teens together from all around the Phoenix-Metro for direct in house programming in addition we service teens state wide though occasional outreach programs.
Current formal education models are burdened with constraints related to standardized assessments, accountability systems that encourage competition versus cooperation, lack of resources to meet students’ diverse learning, teaching discrete skills in isolation, and entrenched systems that get in the way of innovative learning opportunities. As a result, schools often become stagnant and slow to change which leads to challenges for our community, particularly in the area of STE(A)M disciplines.
CREATE U and Learning Teen programs harnesses the power of hands-on informal science introduced to youth at critical ages through learning-by-doing experiences. It makes use of new technological tools, a “tinkering” approach to problem solving, and personalized control of learning. It provides ongoing relationships with mentors that will help shape young people’s attitudes and confidence.
The jobs of tomorrow will require creativity and innovation. The future belongs to a different kind of person with a different kind of mind: designers, innovators, teachers, storytellers: creative and empathetic thinkers whose abilities mark the fault line between who gets ahead and who doesn’t.” Daniel Pink, author of A Whole New Mind and Drive
• 50% of Arizona business leaders cite the state’s education system as one of the top three challenges they face in doing business in Arizona. (Arizona 2016 CEO Outlook)
• 61% of Arizona business leaders suggest increasing the pool of STEM graduates will have a significant positive impact on Arizona business. (Arizona 2016 CEO Outlook)
• Research shows that young people who are exposed to engineering before high school can develop early interest in the field and improve their performance in math and science. But few students in Arizona get that kind of exposure. In 2011, 15% of Arizona 8th graders have teachers who discuss the kinds of problems engineers solve at least once a week. Throughout the US, the percentage is 16%. (Change the Equation)
• In 2015, 59% of 8th grade math teachers in Arizona indicate they have the all or most of the resources they need to teach math. Throughout the US, the percentage is 69%. (US Department of Education, 2015)
• In 2015, on average, 56% of Arizona graduates who took the ACT were not ready for college. A closer look at the results reveal gender, racial and ethnic gaps.
ASU students will serve as mentors and role models to teens participating our CREATE U and Learning Team teen programs. They will be teacher-leaders who will create a learning framework that includes basic training, concept development, mentorship and community collaboration. Also, the ASU students will learn from the experience and that knowledge will be transferred to other environments at ASU and beyond.
Teens in program through assistance of their ASU mentors will also identify and solve real-world problems using relevant knowledge and skills, document learning through portfolios, and increase their own social interactions with peers. Also, the ASU students will learn from the experience and that knowledge will be transferred to other environments at ASU and beyond.